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PLAYER GUIDE

Introduction

Welcome to the Player Guide! Here you will find all sorts of information about the server including, but not limited to:​
 

  • ​​How to Get Started.

  • Wars: How to Begin Your Conquest.

  • Custom Mobs & Items.

  • Premium Benefits

  • ...and more!

Don't find what you were looking for? Don't be afraid to ask in-game or head on over to [our forums] for help!

New Player Speed Guide

First, you should decide whether you want to start your own Town or join a pre-existing one. Cooperation is key to survival in this hostile world.
 

  • If ​you choose to start your own settlement (highly recommended to only do so with friends if you're a beginner), then you should have a view of the World Map [here]. See a place you'd like to settle in? Then head on over there.
     

    • Once you're there type /t new <TownName> to begin your new colony! If you don't have enough money, do [/vote] to get some Crowns and some Missions that award you even more Crowns.
       

  • If you instead opted to join an existing Town, type /t spawn to go to your Town's claims. Once there, ask for a plot of land and a couple of chests.

Now it's time to get involved in the world surrounding you!

Want to be a renowned soldier? A famed adventurer?

A master architect or a wealthy merchant?

You decide! 

Shrines of Translocation

You will want to travel for reasons such as trade, war and dungeon delving, but Lordania is a very vast land, making it unfeasible to just travel by foot. Luckily, there are mystical structures scattered among the realms that take advantage of long-lost technology to allow for long distance teleportation. These structures are known as Shrines of Translocation, or simply Shrines

Shrines have a very distinct magical appearance to them, and are easily found due

to their distinct floating crystal and beacon light.

 

 

When at a Shrine you can teleport to any other Shrine by clicking on the indicated block and choosing another to travel to. Doing this costs a Keystone, which can easily be obtained by doing [/vote].

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Dynmap

With Dynmap, you can see the entire world's map, where Towns are located and their corresponding land claims. Along with this, you can also see every player that's at the surface of the world (if they're hidden on Dynmap it means sunlight cannot hit them).

Dynmap is a great tool to scout places to settle and gather positional intel on your enemies.

War System

  • Non-Premium players: 1%

  • ✿ Elite Rank players: 2%

  • ❀ Hero Rank players: 3%

  • ❁ Legend Rank players: 5%

War is an integral part of Lordania, and part of what makes the server unique. The world is in a constant state of war so you best get accustumed to the system quickly!

Nations

Nations are a collective of Towns and can be formed by a Mayor of a Town at the cost of 30,000 Crowns. Nations can start sieges and tax their Towns. If a Town cannot pay the Nation Tax, they will fall to ruins for 24 hours and be automatically removed from the Nation.

A Nation can only have 3 Sieges active at any point. You can check ongoing conflicts with /n.

Sieges

Sieges are begun by an attacking Nation placing a (non-white) banner at the edge of the target Town's claims, having an initial investment of 50 + 100 Crowns per claimed chunk of land of the defending Town. This initial investment will go to the victors of the conflict.

 

Sieges last for 3 days and the winner is decided using a points system. When attackers stand 16 blocks from the banner, they will add points to the counter as opposed to defenders, that will subtract points from the counter. Only military ranked players will have an effect on the counter and their death has a big point penalty. Warning: only military ranked players are allowed to participate in Sieges. 

 

At the end of the 3 days, if the points are negative the defenders will win, if the points are positive the attackers will win. You can check the current score and time left at any point by typing /t <defending Town's name>

Newly created Towns have a 1 week grace period where they can't be sieged.

Outcome Consequences

When a Siege is concluded, if the defenders win they will receive the upfront cost the attackers paid. If the attackers manage to break through the Town's defenses, they will receive the upfront cost and will have the options of Pludering and/or Capturing the Town.

Plunder

The defeated Town can be plundered by a General or King of the attacking Nation by placing a chest next to the Siege banner. If this happens, the Town will be forced to pay 125 Crowns per claimed chunk. If the Town cannot pay, it will fall into ruins.

A ruined Town loses all its claim protection, so outside players can steal from chests and break any blocks, however, ruined Towns are not exempt from griefing rules. You may only break blocks to open pathways or to steal valuables.

After 24 hours have passed, the Town can be reclaimed using /t reclaim.

Capture


The defeated Town can be captured by a General or King of the attacking Nation by placing a coloured banner next to the Siege banner. A captured Town will be incorporated into the attacking Nation for 1 week, during which they are forced to pay Nation taxes. 

After a week has passed, the Town can leave the invading Nation with the command /n leave.

Neutrality

A Town Mayor can declare Neutrality by typing /t toggle neutral. Neutral Towns cannot willingly be part of a Nation and must pay a daily (real life day) tax of 500 Crowns to remain Neutral.

Neutral Towns are not immune to Sieges, however, they are immune to forced PvP, Plunder and Nation Taxes. They can be captured, although the occupation is in name only and the Town will not lose its Neutral status.

Declaring Neutrality is a process that takes 7 days.

Head Drops

When a player is slain in PvP, they have a chance of dropping their head as an item that scales depending on who dealt the final blow. The chances are like so​:

Chat Commands

Our multiple chat channels have differing channel colours, listed below.

  • Town Chat (use /tc)

  • Nation Chat (use /nc)

  • Alliance Chat (use /ac)

  • General Chat (use /g)

  • Trade Chat (use /tr)

  • PvP Chat (use /pvp)

  • Local Chat (use /lc)

You can leave any channel by typing /leave <channel>, i.e: /leave lc.

You can send a private message to another player with /w <player> [text].

If you want to contact an offline player, you can

send them an in-game mail with /m send <player> [text]

Staff & Tickets

For the purposes of assisting the player base, we have a Staff Team ready for any problems that might occur! You can easily recognize a Staff member in-game by their distinct  name icon and their pink chat names. However, if you need Staff assistance you should contact us over on [Discord] through our Ticket System

By opening a Ticket you allow us to provide assistance faster and more accurately! Tickets can be opened for: player reports, bug reports, ban appeals, questions, suggestions and staff abuse reports. If you don't feel comfortable opening a Ticket to report Staff power misuse, please contacteither Koi#5911, Sephite#0367 or Doraiaky#6359 through [Discord].

Miscellaneous Commands

Useful commands to know!

  • /rc - Displays relation colours in player's name tags.

  • /vote - Quickly brings you to the voting page.

  • /help - Brings you here.

  • /rules - Takes you to the rules page.

  • /discord - Gives you the Server's Discord link.

  • /premium - Links you to the Premium page.

  • /loreitems - Takes you to the Lore Items page.

Build Identity

Being a Medieval Fantasy Server, we have correspoding building regulations. Generally, keep your builds in a Medieval, Steampunk or Magical tone. For more details, check [Section 2 of our Server Rules].

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New Player Guide
Shrines
Dynmap
War
Chat
Staff
Misc
Build
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